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Replying to the comment on Ludum dare. ๐Ÿ‘‹

Seeing RP7 on steam explains why I thought this could be a game on steam, and I noticed the difference in the games that made me realize what I actually meant by "less lines".

I thought I wanted to see less blocks to walk on before needing to turn around, but what it actually is, is that I am seeing too many things on screen. RP7 only shows 1 thing in each block, and you randomly get a new one if you change that block, but in your game I'm overloaded with things on screen because I can see the previous and next options for each block.

Not saying it's a bad change, but maybe there are some tweaks to make in your version to compensate for the extra options on screen.(And unless there's a way to scroll back  up, I probably don't need to be shown the bottom row of images)

There has always been the intention to be able to nudge back up, such as certain monsters or bosses or even chest items that would allow you to do it. Yeah you're right, it does show a bit too much but I wanted to make my game different from RP7 in as many ways as I could in such a short time frame!

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Totally fair, your own unique spin on the game mechanic.

We also had bigger plans for our game that didn't get added in, so I totally get it.๐Ÿ˜…

Just glad I was able to explain that "Less lines" thing. ๐Ÿ‘

Yes, thank you!! I was confuse!

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I can play this game all day!

Wow thank you! Did you check out my LD56 page too?