Pixels In The Void - Dev log 8


Discord: https://discord.gg/MTaxV78AQ8

April 23rd 2025
I've been very busy fixing things and making new additions since the playtest session *and* since sort of getting to play the original game again. Unfortunately I was only able to get an old version to run, so it didn't have the updates like the Marauder having twin shot etc..
Here we go:

* Chatbox issues fixed (hopefully)
* Increased Compucell9000 laser damage from 2 every 0.1 seconds to 3 (Robotai still does 5)
* Fixed the black hole killing you awarding points to the last player that had killed you before that too.
* Due to a typo Lady Rock wasn't healing on the repair stations, she does now!
* As requested, ships can restock their restockable items without having maximum health now (it still takes 5 seconds)
* Mines explosion radius reduced, also it now does less damage the further away from it you are.
* As requested, you now get a ship info when decided which ship to respawn as:

* I've added in stat-gains for gaining ranks, it's currently set to +5 max hp and +2 max energy for each rank up.
* Add a little portalling sprite for any ship using the teleport power.
* You also should keep your velocity when teleporting now!
* Bugg-0's goo gun upgraded from mk.2 to mk.3
* Mckilla upgraded from MK.1 to Mk.2 (that's crazy! I can't believe that's actually correct!)
* Space Bass given the marauder treatment and now has a twin shot mk.1 instead of a single
* Mines damage is now 60 (far away) and (120) too close, changed from just a flat 200 regardless.
* Blackhole now teleports you if you survive and does random (50-150) damage instead of a flat 200.
* Added info in the info panel on the ship select screen.


* Robotai is now barely slowed by the purple void as per its original ability.
* Lady rock now has 3 novabombs to match that she used to have 3 plasma shots
(and because my version of the nova bomb only releases 8 rockets instead of like 20!)
* Overall energy regen has been  increased!
* You regenerate slowly even if accelerating!
* Goo has been made even more crippling and health-draining
* Armour is now taken into consideration when receiving mine or black hole damage.
* Mini map has been added, although its placement might need to be adjusted.


* It won't show player dots if they're camouflaged as an asteroid, cloaked or merely hiding in the void!
* I've added little messages at the top of the screen to let you know which gun has been upgraded and to what.
* Revamped powerup spawns based on player count.
* Weapon MK. scaling has been adjusted, I had it calculated pretty badly.. it's now based on approx how many bullets you can fire per second!
* Not only does the fire rate upgrade increase your best weapon's fire rate, but collecting the same power up as your weapon does it too!
* Mini map pipe sprites redrawn to not took like squares!

Files

PITV ver0.5.zip 94 MB
2 days ago

Get Pixels In The Void

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