Moon Harvest (WIP) Dev Log 6:
Big Update: 21/01/2023
I've added so much today! Where to start?
I've updated the HUD with life and oxygen displays (as well as a cute picture of your character!)
Added also is an indicator for the rocket base perimeter:
Oxygen regenerates when you're within your base's shield. Oxygen depletes slowly when you're out exploring.
Also added are oxygen plants (and seeds), the ability to consume the fruit they produce (green for life, blue for oxygen)
I've re-added a togglable farming/explore mode.
You can switch between farming mode (sewing/planting/watering/harvesting) and explore mode (eating green/oxygen fruit - and eventually, combat etc..)
Other additions:
*Plants have animations and wiggle as well as blow in the wind.
*I redrew the cat ears customisation
*Player shadow re-implemented (much easier now that I don't have the jetpack in the game anymore)
(Yes I realise the "explore" icon is still a jetpack, I will change that at some point!)
*You can zoom in and out with PgUp & PgDn as well as with the mouse wheel.
Wow:
This is really starting to feel like a game now! I'll hopefully be able to have a demo version available for you guys at some point.. and I'll probably switch the dev log from the LD (test) version to the full (demo) version of the game.
Moon Harvest
A tiny prototype for a full game I'm planning to eventually create! Title is obviously WIP. Made by a single person.
Status | In development |
Author | WeirdBitGames |
Genre | Adventure |
Tags | harvest, Ludum Dare 52, moon, moonauts, Space |
More posts
- Moon Harvest (WIP) Dev Log 5:Jan 20, 2023
- Moon Harvest (WIP) Dev Log 4:Jan 19, 2023
- Moon Harvest (WIP) Dev Log 3:Jan 19, 2023
- Moon Harvest (WIP) Dev Log 2:Jan 11, 2023
- Moon Harvest (WIP) Dev Log:Jan 10, 2023
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