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Moon Harvest
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Devlog
Moon Harvest (WIP) Dev Log 6:
January 21, 2023
by
WeirdBitGames
Big Update: 21/01/2023 I've added so much today! Where to start? I've updated the HUD with life and oxygen displays (as well as a cute picture of your character!) Added also is an indicator for the ro...
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Moon Harvest (WIP) Dev Log 5:
January 20, 2023
by
WeirdBitGames
Quick Update: 20/01/2023 I wanted to work on spawning in objects and scenery to populate the world, but first I had to create the new assets! After an hour or 2 I got it working and looking mostly the...
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Moon Harvest (WIP) Dev Log 4:
January 19, 2023
by
WeirdBitGames
Quick Update: 19/01/2023 I've tried a few ways to generate the world including one that's windy and random.. but I think (at least for now) I'll keep it in a grid.. and I think each "island" can be a...
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Moon Harvest (WIP) Dev Log 3:
January 19, 2023
by
WeirdBitGames
Quick Update: 17/01/2023 I've started a new project file 'cos the old one was fiddly and coded really poorly for goals I have for the game now. I don't have any of the old mechanics in yet, just worki...
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Moon Harvest (WIP) Dev Log 2:
January 11, 2023
by
WeirdBitGames
Day 5: 11/01/2023 Added diagonal movement Adjusted plant hitbox to avoid "double-harvesting" glitch Added jetpack mechanic: Added fuel gauage and icons to switch between "explore" and "farming" modes!...
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Moon Harvest (WIP) Dev Log:
January 10, 2023
by
WeirdBitGames
Day 1: 07/01/2023 Started over again from previous idea. Still harvesting plants in space, but a simpler art style and top-down now instead. Quicky added hoe-ing, planting and watering mechanics. Impl...
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